It's my last day of the summer holiday - for now - and today it really looks like the summer is fading. It's been pouring down all night... So here's a few shots of something to look forward to next year :)
I gots me a new mobile. Well actually it's a familiar one more or less. I used to have a Sony-Ericsson X10 mini pro. Now I have it's successor: the Experia mini pro. It's heaps better than the old one - which was good. But this... Yum. Sussi also got one, and her mum got Sussi's old HTC Legend. This is her being all nerdy with Android for the first time...
- I can totally dig it. Makes me almost happy I haven't installed GTA4 yet, but it's just waiting in the drawer. Waiting for winter. Would be nice, if iCEnhancer was complete by then, so I can enjoy my first look at GTA4 with this sweet mod :)
Last month finally saw the release of the long awaited follow-up to the cult classic, Duke Nukem 3D - a first-person-shooter that turned the eyes of the world towards a small game developing company by the name 3D Realms - and possibly the one game I've played the most. Ever. Another classic hit (released under the company's previous name, Apogee - who also released the older Duke Nukem side scrollers) was Rise of the Triad - another FPS (and one I enjoyed quit a bit - and still do on occasion). Apogee turned 3D Realms for the creation of titles such as Terminal Velocity, Duke Nukem 3D and more. In other words Apogee/3D Realms has a long tradition for good gaming. So what happened in the 14 (yes fourteen) years it has been in (and out of) development? Was it worth the wait? All in good time - first a bit about the game itself.
Being the big Duke fan I was when the old classic was released (and many years later), I've been awaiting this title with an almost childlike suspense. And it can come as no surprise to you, that I shelled out the bucks for the grand package, containing a card deck, stickers, poster, buste, poker chips, hardcover concept art book, postcards and more... and of course the game itself.
- not a bad package for about 600,- dkkr. But of course the most important part was the game. Not surprisingly, you have to register the copy with STEAM, which not only allows you to play the game anywhere you can access your steam account, but I also found out, that save games and configuration (key bindings etc.) are somehow stored with your STEAM account, which gives you the option to play from your last save from any computer, as long as you log into STEAM - and no re-binding the keys either. This was a first for me - and it is absolutely great. - but that's technical babble which does not have anything to do with the actual game...
The graphics in DN4Ever are not overwhelming, but not bad either. Much of the mood reminded me of F.E.A.R. and I think the quality of the graphics are similar - but F.E.A.R. is 6 years old by now. So not exactly up-to-date graphics, compared to other more recent games. I have however never been the one to get hung up on graphical quality - gameplay is much more vital to me (and yes, I still play old DOS-games once in a while)... In any way it's a fine update to the old Duke. And after 4 engine switches, there was hardly time for another, should the game ever be released.
The sound is good - and Duke has the expected, varied arsenal of cool one-liners to go with his macho character. Explosions, ambience and effects are all quite good. But then again - more than a decade since the last release, it had better not have the same thin, noisy sound quality as it's predecessor.
The gameplay however, was a bit of a let down. Too linear, too scripted, too confined - and some really poor design choices, does not make it the game it could've been. Old duke could carry every single weapon in the game at the same time. New duke can only carry two, and an assortment of explosives (like the pipe bombs) - come on. Where's the fun in that? And if you were aiming for a hint of realism, you should probably not include the option to flip over a monster truck with your bare hands. In addition, it takes too damned long, to swap an empty weapon for a dropped one, in the middle of combat. You can't save whenever you wan't to, which makes you having to play the same sequences over and over again - that's not exactly good game design, and it has made me walk away from the game in frustration several times. Much like HalfLife 2, there's a path layed out for you, and you can't really stray. And parts of the levels "close down" behind you, once you enter the next part. Old Duke had much more freedom of movement - and going back to parts previously visited. I would've liked to see a bit more sandbox. Not GTA-like sandbox, but just a little less confined. And where are the damned secret levels? Old Duke had several. To sum it up, I think they would've been better of with a remake of the old Duke - storyline and levels. And what happened to the Jetpack? One pathetic ride on the corpse of an alien? You have to play multiplayer to get to try it for real. Bad. It was an important element of old Duke singleplayer (and multiplayer). The "improved" freeze ray? Nah - not really an improvement, but at least you get to switch to old style freeze ray when you unlock som extra features upon completing the game. Unlocks also include game speed, and I found that 125% was much better. Less sluggish movement, and more up-tempo action in general. Boss fights are good, and I also liked the parts where you have to drive a monster truck between locations. I would've liked to see even more vehicular action, as I found it quite fresh for Duke, added variation to the gameplay and honestly - a hero like Duke, who can't drive a car or operate a plane or helicopter? Dukes health is no more administered from health packs, but by an "ego-bar", which you can enhance by reading porn, admiring yourself and interacting with level objects in general. Your ego will drop when taking fire, untill a critical point where the next shot will kill you. Duck and cover for a while, and it recharges. I actually thought this worked quite well. The game had about 12 hours of entertainment for me in the first run through (I did 3 so far) - which is more than Doom 3. It has a lot of the funny features you'd expect from the Duke series, but it fails in level design, gameplay and replay value.
So in conclusion - was it worth the wait? Not really - unless you're really hardcore Duke fan - and then only for visit down memory lane. This can however also be achieved by installing DOS-box, and running the good, old Duke 3D. And I really mean it, when I say they should make a remake of Duke3D with the updated engine, graphics and sound. I can live without the monster truck, but I really can't cope with bad level design and gameplay.
- and for nostalgic reasons:
- for what it's worth, I do appreciate the fact that it even got finished, despite the downfall of 3D Realms. And I can certainly appreciate the effort by those who decided to finish it anyways. But even so, the game does not deserve more than a (generous) 3 out of 6.
I've opted for another blogger template and overall look - though most of the navigation is kept as it was before. It is wider now, and this means bigger previews of most of the images I post. I've checked if I could resize the images in old posts, and it is possible, but tedious. I may get around to it little by little, but for now, I'll focus on the new content - yeah, like THAT'S ever gonna happen ;)
*edit* I'm still fooling around a bit. A few new additions: Tag cloud for quick access to various parts of the site, and the music player. Now you can enjoy your favourite Fusskalt track, while visiting my blog. Dandy!
I just got me a new axe. And it's fantastic. Probably the best I've had since I bought my Dean back in the 90's - in the Frozen Sun era. It's second hand, about 2-3 years old but hardly a scratch. It was in the possession (untill recently) of a member from danish metal-act Raunchy.
- if that's not a rock'n'roll axe, I don't know what is.
And now for something completely different. about 6 months ago we got us a little pup. A griffon belge black/tan - child of champions and with pedigree of course. She's a little ewok/wookie for sure, and being big Star Wars fans, the kids named her "Princess Leia" - or just Leia for short. She's absolutely fantastic, easy to be around and easy to bring around. An ideal family dog. Great with the kids, other dogs and other people in general.
Oh how proud and regal she looks, basking in the sun.
and oh how small she was. This is probably about a month after we got her. - aren't we just lucky?
On november 17th 2010 me, Sussi and Janus went to see (and hear) Volbeat, Entombed and The Kandidate in NRGi Arena, Aarhus. We we're particularly looking forward to Entombed as they are one of our fave bands, but at the same time excited about Bredahl's most recent project "The Kandidate". It's the second time I've seen Volbeat at NRGi Arena, which holds about 5000 guest I think - last time they were supported by Mustasch, who I am a BIG fan of. In any way, I knew pretty much what to expect from Volbeat live, as I've seen them quite a few times on both smaller and bigger venues. - I'm gonna break this review down into segments about each band, as I feel they all deserve their own review rather than a combined one. And for a change, I will not rate it with the usual poops, but only in words.
The Kandidate What a great mix of hardcore, thrash and slow groove they delivered. I'm fairly new to The Kandidate, and have only heard their album a few times, so I'm not overly confident with their songs yet, but despite this and the not so great sound they, typically for a suporting act, had - they still managed to reach far out and get a good portion of the concert goers fired up. Much of this is owed to lead singer, Jacob Bredahl, who seems very comfortable on stage (with or without guitar) and has a good grip on the audience, as well as the ability to pull them in. 30 minutes of play time was what they got, but it was enough to get the message through: The Kandidate is off to a great start. And I'm sure they'll be quite successful.
Entombed What is there really to say? It's entombed, dammit. Big players on the death metal scene back in the 90's, but over the years they've redefined both their music and their sound to a include more groovy and rockish elements - and it just makes the whole package so much better. I recently had the pleasure of seeing Entombed live at a much smaller venue, which made the experience more intense - not to mention the fact that they played for longer which left room to get more of the best classics into the set. But on the 17th they still managed to deliver a great set, and as long as they play Hollowman - which has one of THE greatest melodic breaks in metal history - I'm fairly happy. And it certainly didn't make matters worse, that they were 2 guitars this time as opposed to only one the last time I saw them. What a treat. In my oppinion Entombed should be the stars of the night's show, but Volbeat's mass appeal is just much, much stronger - but we'll get to that in a tick. Entombed also suffered from a not so great sound, but most of their set came across better, because I know their music a lot better than The Kandidate (I'll try to get up to speed on that though). All in all, Entombed delivered a solid performance, and even if it was a bit too noisy for the general audience, we enjoyed it tremendously. Thank you guys.
Volbeat And now for the main attraction... It's probably no surprise, that Volbeat is one of the best, if not THE best, selling danish bands of today. And with good reason. They have created something which appeals to a broad audience - something very few bands in the metal category can match. But are they in fact still metal? I'm not sure. Yes, they have roots deep in the danish metal scene, with a history that goes back to the 90's where they responded to the name Dominus, and played more traditional death metal, like so many of us at that time. In my former band we even had the pleasure of supporting them once or twice. Their metal roots also shines through on the new album "Beyond hell/Above heaven", where legendary Napalm Death front man Barney Greenway, old school Mercyful Fate axe slinger Michael Denner and Mille Petrozza himself of ze german band Kreator, has a guest appearance. Yes, Volbeat sure comes from a metal background. But judging from the general audience this night, I'd say they would've been better matched with bands like D.A.D. and Saybia (and I mean no disrespect with this) rather than Entombed and The Kandidate. Why? Well it was quite obvious just by looking at most of the audience during the supporting acts, that this was just a tad too far away from Volbeat, who I assume the majority was there to see. It was clearly just too much metal for them. I even read another review, which labelled Volbeat as "a Shu-bi-dua heavy act" (for the non danish readers, Shu-bi-dua is a very "folkish" danish band with a broad appeal). And although it may not be very flattering, it is not far from the truth. Volbeat has reached a similar mass appeal. I totally respect this, and I'm happy for Volbeat that they've gained the success they have - they've earned it. It takes guts for a band to review many years of musical tradition - discard it and start over again. But it has payed of. They are fine musicians, excellent showmen and very professionel in every way. But I still think they need to look at their target audience, and think about who they pick for supporting acts to better reflect what the audience expects. About the concert itself... I have to admit that we left 2 thirds into the set. Although the sound was much better (and much louder) and the show was very good, I can't help but feel like I do with Metallica: They're not for me anymore. I love everything up and untill ...and justice for all. And thats it. Same with Volbeat - the first album was awesome and fresh. And it possessed much more of the power and "metal energy" I feel is missing in the later albums. But it works for Volbeat and it works for the majority of the listeners, so who cares what this grumpy, ol' man thinks... I'm sure Volbeat lived up to everyones expectations - they also lived up to mine, but I didn't expect the same as those who came for the main act. They do what they do, and they do it really well. I can only admire that.
*images courtesy of the respective copyright holders.
From 2003 and up untill 2007, I did a series of weird comic one-liners, inspired among others by Gary Larson's Far Side. They were just random weirdness, play on words and goofy characters - a way to keep myself creatively challenged on more than just the graphical side, because honestly - there's not much technical flair in these images.
The images were hosted on a dedicated website, vomic.com, but was later moved to a subdomain on hatetank.dk, and finally they appear here on Polygonpoop. I don't do them anymore, but I still have a document with a lot of ideas, if I should ever feel the need to pick up the project again.
Untill then, here's the entire "catalogue", in chronological order, newest on top. Enjoy (I did).